AI Insights · Timothy · October 2022
Top 5 City Building Games on iOS in Central America Q3 2022
Discover the performance trends of the top 5 city building games on iOS in Central America during Q3 2022, including weekly downloads, revenue, and active users.
Performance of Top 5 City Building Games on iOS in Central America in Q3 2022
During the third quarter of 2022, the city building game category on iOS in Central America saw significant activity. Here’s a look at the performance of the top 5 games in this category, based on data from Sensor Tower.
SimCity BuildIt
Throughout Q3, weekly revenue for SimCity BuildIt fluctuated, peaking at approximately $3.2K in the first week of July and then experiencing a decline, ending the quarter around $1.2K. Weekly downloads showed a notable spike in mid-July, reaching around 2.3K, but gradually decreased to 738 by the end of September. Weekly active users followed a similar trend, peaking at 13.1K in mid-July and tapering off to 9.6K by the end of the quarter.
Land of Empires: Immortal
Land of Empires: Immortal saw a substantial increase in weekly revenue, starting from $189 in late June and peaking at approximately $3.5K in mid-September. Weekly downloads were relatively low but peaked at 225 in late July. Active users also showed a rise, reaching 134 in late August before stabilizing around 80 by the end of September.
The Simpsons™: Tapped Out
The Simpsons™: Tapped Out maintained a steady revenue stream, peaking at $2.1K in late July and ending the quarter around $1.4K. Weekly downloads were robust, reaching a high of 2.7K in late July. The game also saw a consistent number of active users, peaking at 17.6K in early August and remaining strong at 16.1K by the end of September.
Merge County®
Merge County® experienced fluctuations in weekly revenue, peaking at $1.3K in early August and then declining to $472 by the end of the quarter. Weekly downloads were minimal, with a peak of 279 in early July, and dropped to nearly zero by mid-September. Active users saw a steady decline from 514 in late June to 185 by the end of September.
Trading Legend
Trading Legend exhibited a varied revenue trend, starting at $667 in late June, peaking at $1.3K in mid-July, and ending the quarter at $568. The game had no notable weekly downloads throughout the quarter. Active users remained low, starting at 36 in late June and dropping to zero by mid-August.
For more detailed insights and data, visit Sensor Tower.